Sequence arrivals and departures, keep aircraft separated, and work emergencies and medevac flights under a real countdown. Issue instructions by tapping a command menu, dragging a path by hand, or speaking them into the mic the way a real controller would.
Arrivals only, with no altitude or speed to manage. Traffic ramps up over the first several minutes of a run until the airspace is stacked. The accessible way to learn the radar.
Arrivals and departures, real altitude and speed control, wind that affects runway assignment, and runway and ground-collision risk. Built for people who want the full simulation.
Press and hold the mic and speak an instruction the way a real controller would: headings, altitudes, speeds, runways, and callsigns. Built to be forgiving, it understands common phrasing and frequent mishears, and can still find the right aircraft by its flight number alone if the airline name gets garbled.
Aircraft can declare an emergency mid-flight and need to be worked ahead of normal traffic. Medevac flights carry a visible countdown and have to reach the ground before it runs out, or the run ends.
Optional, toggled in Settings. Storm cells build and drift across the scope on a real refresh cadence, rather than animating continuously. Flying through severe weather adds up real risk over time.
Aircraft that get too close show an escalating color-coded ring and a distinct chime the moment they cross into the closest tier, giving a real chance to react before an actual collision.
In Realism Mode, an arrival left too high for too long automatically goes around and re-sequences for another attempt, instead of just failing outright.
Wind is real and shown on-screen. The game favors landing and departing into the wind when it assigns a runway automatically, but any runway can be used in either direction if you choose otherwise.
Every aircraft cleared earns points scaled to its category, light piston to widebody jet. Losing one costs points. Landing a medevac or an aircraft with an active emergency safely pays double.
Draw a path by hand directly from a selected aircraft as an alternative to the command menu. Draw where you want it to go, and it flies that path.